I've been making buildings for Ambush Alley, and so far they have been intact buildings, as I have not been looking forward to making ruined ones also.
A couple of weeks ago I picked up a Revell Sherman Firefly kit off trademe, in 1:76 scale. Of course there were very few companies that make models in 1:76, and for the most part, Revell make 1:72 kits. This got me thinking, and when the model arrived, the first thing I did was check the sprues. It turns out, Revell have all the old matchbox moulds, as matchbox always included a terrain piece for display.
From there, I remembered I had acquired a boxful of matchbox kits that were already assembled. Digging them out, I found the terrain pieces were there with them, and I now have a good set of ruins to use with Ambush Alley.
Sunday, November 28, 2010
Friday, November 5, 2010
I'm a hopeless blogger
It's been quite some time since I updated this blog.
To be honest, I haven't done a lot with my miniatures in that time, just some sporadic painting, and working on terrain. I'm finding it hard to get motivated to work on anything at the moment.
Since the last update I have participated in the Kiwithralls Nation at War league, finishing around the middle of the field. Although the idea was to start a new army, I continued with my Menoth force, using the league as a means to learn more about my units,and caster. I started the league strong, with a win for my first game, using Kreoss to take out Resnick, and learned the value of Exemplar Seneschals. My seneschal assaulted Troys heavy jack, smiting it directly onto Resnick. It was then loss/win/loss and so on to the end of the league. Another highlight of the league for me was taking out John's Special K at the Longest Night tournament - multiple hits from jacks leaving him on one box, and me casting around the table, looking for something to deliver the final blow (Sunburst for the win).
I've also looked at Ambush Alley, and played a couple of games of this. I find it to be an enjoyable game. Playing the quickstart scenario both ways left me with two losses. As the insurgent, I got slaughtered, as expected. Turn around and Nigel hammered me when I took the marines, despite my tactics scaring him at the start. Damn his luck with my dice.
The most recent game I've played was back to warmachine - 25 points vs Nigel. The usual debate over his list started the game."My list changes, I'm always changing it." Maybe the caster changes, but almost every time I've faced him it's been two hunters and a defender. Anyway, he took eHaley, two hunters, defender, squire, gunmage captain. to oppose him, I took pKreoss, two devouts, revenger, knights exemplar, exemplar seneschal, and wracks.(yes, all light jacks) Nigels dice were against him, and I capitalised on this. I also played badly, by not moving as fast as i could with the knights. In the end, Kreoss held out through Haleys feat and set fire to her twice before she fell, and once the game was over, I realised that I forgot my feat. oh well, I 'll remember it when I play Owen next week.
To be honest, I haven't done a lot with my miniatures in that time, just some sporadic painting, and working on terrain. I'm finding it hard to get motivated to work on anything at the moment.
Since the last update I have participated in the Kiwithralls Nation at War league, finishing around the middle of the field. Although the idea was to start a new army, I continued with my Menoth force, using the league as a means to learn more about my units,and caster. I started the league strong, with a win for my first game, using Kreoss to take out Resnick, and learned the value of Exemplar Seneschals. My seneschal assaulted Troys heavy jack, smiting it directly onto Resnick. It was then loss/win/loss and so on to the end of the league. Another highlight of the league for me was taking out John's Special K at the Longest Night tournament - multiple hits from jacks leaving him on one box, and me casting around the table, looking for something to deliver the final blow (Sunburst for the win).
I've also looked at Ambush Alley, and played a couple of games of this. I find it to be an enjoyable game. Playing the quickstart scenario both ways left me with two losses. As the insurgent, I got slaughtered, as expected. Turn around and Nigel hammered me when I took the marines, despite my tactics scaring him at the start. Damn his luck with my dice.
The most recent game I've played was back to warmachine - 25 points vs Nigel. The usual debate over his list started the game."My list changes, I'm always changing it." Maybe the caster changes, but almost every time I've faced him it's been two hunters and a defender. Anyway, he took eHaley, two hunters, defender, squire, gunmage captain. to oppose him, I took pKreoss, two devouts, revenger, knights exemplar, exemplar seneschal, and wracks.(yes, all light jacks) Nigels dice were against him, and I capitalised on this. I also played badly, by not moving as fast as i could with the knights. In the end, Kreoss held out through Haleys feat and set fire to her twice before she fell, and once the game was over, I realised that I forgot my feat. oh well, I 'll remember it when I play Owen next week.
Tuesday, June 15, 2010
Doc Ock is alive and well - and living in the under hive
I've been adding to my necromunda collection lately, including more eschers, and a delaque gang.
The eschers are all bare metal, and will be painted when I feel the inspiration, but that will have to wait as I plan to get a set of bases from Iron Halo and refit all my Eschers to that set.
The Delaques were a sight to behold. For a gang that is supposed to be sneaky, and hide in the shadows, they stood out a bit. They looked more like hippies with tie-dyed overcoats, and guns. Soon to be stripped, and repainted when the urge takes me.
I've also acquired a couple of hired guns for my collection, in the form of two scummers, and a second beastmaster Wyrd.
On to the subject of the title. With the small necromunda kick happening I finally got around to building my Spyrer patriarch. It changed a bit from my initial plan as I looked over what I had ready, and made a few observations. A pair of catachan lasguns had their stocks removed before being added to pipes, and the powerclaws were made from offcuts from a space marine backpack, and the talons from a set of lightning claws
As you can see, the figure came out looking a bit like Doctor Octopus, hence the title. It still requires some work with greenstuff to fill in some gaps and sculpt on a few extra details
The eschers are all bare metal, and will be painted when I feel the inspiration, but that will have to wait as I plan to get a set of bases from Iron Halo and refit all my Eschers to that set.
The Delaques were a sight to behold. For a gang that is supposed to be sneaky, and hide in the shadows, they stood out a bit. They looked more like hippies with tie-dyed overcoats, and guns. Soon to be stripped, and repainted when the urge takes me.
I've also acquired a couple of hired guns for my collection, in the form of two scummers, and a second beastmaster Wyrd.
On to the subject of the title. With the small necromunda kick happening I finally got around to building my Spyrer patriarch. It changed a bit from my initial plan as I looked over what I had ready, and made a few observations. A pair of catachan lasguns had their stocks removed before being added to pipes, and the powerclaws were made from offcuts from a space marine backpack, and the talons from a set of lightning claws
As you can see, the figure came out looking a bit like Doctor Octopus, hence the title. It still requires some work with greenstuff to fill in some gaps and sculpt on a few extra details
Monday, May 3, 2010
Worldworks
I've added the link for Worldworks to Come Play in my worlds.
They are a web based company that specialize in cardboard terrain. And their terrain works, It's sturdy, and can stand up to some fairly heavy miniatures. With all their products as download PDF files, you can print as much or as little as you want to assemble your terrain.
I've recently bought Thoumont's TLX edition (thousands of buildings) and Terrainlinx Himmelveil Streets as part of my modular city plans.
Check them out.
They are a web based company that specialize in cardboard terrain. And their terrain works, It's sturdy, and can stand up to some fairly heavy miniatures. With all their products as download PDF files, you can print as much or as little as you want to assemble your terrain.
I've recently bought Thoumont's TLX edition (thousands of buildings) and Terrainlinx Himmelveil Streets as part of my modular city plans.
Check them out.
From ship to shore
My plans to build Osgiliath have altered slightly. Osgiliath will now be incorporated into a more ambitious project - a modular city. A city that includes intact and ruined Osgiliath, an imperial sector, and a harbour/dock section. My intention is to use this project as a battlefield source for a variety of games. Warmachine/Hordes, Warhammer, 40K, Necromunda, and Lord of the Rings/War of the Ring.
I've looked at starting this project several times since I got some tiles cut for it (63 so far), but had no clear idea of where to start. After providing a friend with the materials to build the Worldworks kit Maiden of the High Seas, and having visions of Necromunda Gangers running riot below decks I had the starting point. Sea tiles, and the dock for the maiden. Of course this also works well for Warmachine, with either Cryx or pirates raiding a port.
All tiles are 1 foot square for this undertaking, and I began with 8 of them. 4 were painted with a blue poster paint that I've used for water before, as it tends to run to slightly different shades of blue depending on the thickness brushed on. I deepened the blue by adding a wash of Tamiya Smoke (X19).
I've looked at starting this project several times since I got some tiles cut for it (63 so far), but had no clear idea of where to start. After providing a friend with the materials to build the Worldworks kit Maiden of the High Seas, and having visions of Necromunda Gangers running riot below decks I had the starting point. Sea tiles, and the dock for the maiden. Of course this also works well for Warmachine, with either Cryx or pirates raiding a port.
All tiles are 1 foot square for this undertaking, and I began with 8 of them. 4 were painted with a blue poster paint that I've used for water before, as it tends to run to slightly different shades of blue depending on the thickness brushed on. I deepened the blue by adding a wash of Tamiya Smoke (X19).
The other 4, I didn't give a full coat, but left 1 edge unpainted. These tiles will form the dock frontage. To build up the dock I trimmed popsicle sticks for planks and glued them in place. I still need to add an edge to the dock, which will probably be made from balsa, and sit slightly higher than the planks. And of course I still have to come up with something for bollards
For those who are interested, I'll add a link for Worldworks in the side bar.
Labels:
LOTR,
Necromunda,
Ruined City,
Terrain,
War of the Ring,
Warmachine,
WH40K
Saturday, May 1, 2010
First post in a while
Since my last post I have acquired my new Blood Agels codex, along with the new miniatures.
But I have also been occupied with another project that came to fruition on april 13,the arrival of my son Lachlan. Of course this has meant that I haven't been able to put much time into gaming, so I have only had one battle in the Kiwithralls Nation @ War league.
During this time my Menoth collection has expanded with the addition of eKreoss, Covenant of Menoth, a second sunburst, Zealots with a monolith bearer, a choir, and Resnik. The last three thanks to Troy, fro a deal with a friend of his in Christchurch.
My N@W list for april consisted of pKreoss, Crusader, Revenger, Devout, and a Seneschal.I'm not sure of my expansion for may, but I am thinking of adding the choir (probably half) along with the covenant, and a sunburst. Other options include knights examplar, a Paladin, or even bastions (if they are still at comics and i decide to get them)
But I have also been occupied with another project that came to fruition on april 13,the arrival of my son Lachlan. Of course this has meant that I haven't been able to put much time into gaming, so I have only had one battle in the Kiwithralls Nation @ War league.
During this time my Menoth collection has expanded with the addition of eKreoss, Covenant of Menoth, a second sunburst, Zealots with a monolith bearer, a choir, and Resnik. The last three thanks to Troy, fro a deal with a friend of his in Christchurch.
My N@W list for april consisted of pKreoss, Crusader, Revenger, Devout, and a Seneschal.I'm not sure of my expansion for may, but I am thinking of adding the choir (probably half) along with the covenant, and a sunburst. Other options include knights examplar, a Paladin, or even bastions (if they are still at comics and i decide to get them)
Saturday, February 20, 2010
Short update
I've gone back to painting my Blood Angels lately, after playing Ash in a game of Blood Angels vs Blood Angels.(It ended in a draw)
I'm currently working on one of my devastator squads. It already had 3 elements finished - The sergeant and two missile launchers. The remaining elements are coming along nicely at present, and will look better than the rest when they are finished. This is because i have changed my approach to painting and now work on what I am inspired tp paint rather then forcing myself to work on the next thing on my list
The downside to this is that with my new approach, everything will look better than previous work. Long term, this means that I am going to have to rework almost my entire blood angels army. Squad by Squad into the simple green for stripping, and then repaint the units. I am going to have to put a small investment into my painting gear soon, and buy an airbrush and compressor
On another note, I have the new Tyranids codex, and my first thought was seroiusly disapointed in it. Where are my flesh hooks? In fact, where are half my mutations? Why do I now have too many Hormagaunts and Termagants (Max brood size has shrunk). The new codex means a major reoganization for existing tyranid players, with the only gain being the new units.
I'm currently working on one of my devastator squads. It already had 3 elements finished - The sergeant and two missile launchers. The remaining elements are coming along nicely at present, and will look better than the rest when they are finished. This is because i have changed my approach to painting and now work on what I am inspired tp paint rather then forcing myself to work on the next thing on my list
The downside to this is that with my new approach, everything will look better than previous work. Long term, this means that I am going to have to rework almost my entire blood angels army. Squad by Squad into the simple green for stripping, and then repaint the units. I am going to have to put a small investment into my painting gear soon, and buy an airbrush and compressor
On another note, I have the new Tyranids codex, and my first thought was seroiusly disapointed in it. Where are my flesh hooks? In fact, where are half my mutations? Why do I now have too many Hormagaunts and Termagants (Max brood size has shrunk). The new codex means a major reoganization for existing tyranid players, with the only gain being the new units.
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