I've added the link for Worldworks to Come Play in my worlds.
They are a web based company that specialize in cardboard terrain. And their terrain works, It's sturdy, and can stand up to some fairly heavy miniatures. With all their products as download PDF files, you can print as much or as little as you want to assemble your terrain.
I've recently bought Thoumont's TLX edition (thousands of buildings) and Terrainlinx Himmelveil Streets as part of my modular city plans.
Check them out.
Monday, May 3, 2010
From ship to shore
My plans to build Osgiliath have altered slightly. Osgiliath will now be incorporated into a more ambitious project - a modular city. A city that includes intact and ruined Osgiliath, an imperial sector, and a harbour/dock section. My intention is to use this project as a battlefield source for a variety of games. Warmachine/Hordes, Warhammer, 40K, Necromunda, and Lord of the Rings/War of the Ring.
I've looked at starting this project several times since I got some tiles cut for it (63 so far), but had no clear idea of where to start. After providing a friend with the materials to build the Worldworks kit Maiden of the High Seas, and having visions of Necromunda Gangers running riot below decks I had the starting point. Sea tiles, and the dock for the maiden. Of course this also works well for Warmachine, with either Cryx or pirates raiding a port.
All tiles are 1 foot square for this undertaking, and I began with 8 of them. 4 were painted with a blue poster paint that I've used for water before, as it tends to run to slightly different shades of blue depending on the thickness brushed on. I deepened the blue by adding a wash of Tamiya Smoke (X19).
I've looked at starting this project several times since I got some tiles cut for it (63 so far), but had no clear idea of where to start. After providing a friend with the materials to build the Worldworks kit Maiden of the High Seas, and having visions of Necromunda Gangers running riot below decks I had the starting point. Sea tiles, and the dock for the maiden. Of course this also works well for Warmachine, with either Cryx or pirates raiding a port.
All tiles are 1 foot square for this undertaking, and I began with 8 of them. 4 were painted with a blue poster paint that I've used for water before, as it tends to run to slightly different shades of blue depending on the thickness brushed on. I deepened the blue by adding a wash of Tamiya Smoke (X19).
The other 4, I didn't give a full coat, but left 1 edge unpainted. These tiles will form the dock frontage. To build up the dock I trimmed popsicle sticks for planks and glued them in place. I still need to add an edge to the dock, which will probably be made from balsa, and sit slightly higher than the planks. And of course I still have to come up with something for bollards
For those who are interested, I'll add a link for Worldworks in the side bar.
Labels:
LOTR,
Necromunda,
Ruined City,
Terrain,
War of the Ring,
Warmachine,
WH40K
Saturday, May 1, 2010
First post in a while
Since my last post I have acquired my new Blood Agels codex, along with the new miniatures.
But I have also been occupied with another project that came to fruition on april 13,the arrival of my son Lachlan. Of course this has meant that I haven't been able to put much time into gaming, so I have only had one battle in the Kiwithralls Nation @ War league.
During this time my Menoth collection has expanded with the addition of eKreoss, Covenant of Menoth, a second sunburst, Zealots with a monolith bearer, a choir, and Resnik. The last three thanks to Troy, fro a deal with a friend of his in Christchurch.
My N@W list for april consisted of pKreoss, Crusader, Revenger, Devout, and a Seneschal.I'm not sure of my expansion for may, but I am thinking of adding the choir (probably half) along with the covenant, and a sunburst. Other options include knights examplar, a Paladin, or even bastions (if they are still at comics and i decide to get them)
But I have also been occupied with another project that came to fruition on april 13,the arrival of my son Lachlan. Of course this has meant that I haven't been able to put much time into gaming, so I have only had one battle in the Kiwithralls Nation @ War league.
During this time my Menoth collection has expanded with the addition of eKreoss, Covenant of Menoth, a second sunburst, Zealots with a monolith bearer, a choir, and Resnik. The last three thanks to Troy, fro a deal with a friend of his in Christchurch.
My N@W list for april consisted of pKreoss, Crusader, Revenger, Devout, and a Seneschal.I'm not sure of my expansion for may, but I am thinking of adding the choir (probably half) along with the covenant, and a sunburst. Other options include knights examplar, a Paladin, or even bastions (if they are still at comics and i decide to get them)
Saturday, February 20, 2010
Short update
I've gone back to painting my Blood Angels lately, after playing Ash in a game of Blood Angels vs Blood Angels.(It ended in a draw)
I'm currently working on one of my devastator squads. It already had 3 elements finished - The sergeant and two missile launchers. The remaining elements are coming along nicely at present, and will look better than the rest when they are finished. This is because i have changed my approach to painting and now work on what I am inspired tp paint rather then forcing myself to work on the next thing on my list
The downside to this is that with my new approach, everything will look better than previous work. Long term, this means that I am going to have to rework almost my entire blood angels army. Squad by Squad into the simple green for stripping, and then repaint the units. I am going to have to put a small investment into my painting gear soon, and buy an airbrush and compressor
On another note, I have the new Tyranids codex, and my first thought was seroiusly disapointed in it. Where are my flesh hooks? In fact, where are half my mutations? Why do I now have too many Hormagaunts and Termagants (Max brood size has shrunk). The new codex means a major reoganization for existing tyranid players, with the only gain being the new units.
I'm currently working on one of my devastator squads. It already had 3 elements finished - The sergeant and two missile launchers. The remaining elements are coming along nicely at present, and will look better than the rest when they are finished. This is because i have changed my approach to painting and now work on what I am inspired tp paint rather then forcing myself to work on the next thing on my list
The downside to this is that with my new approach, everything will look better than previous work. Long term, this means that I am going to have to rework almost my entire blood angels army. Squad by Squad into the simple green for stripping, and then repaint the units. I am going to have to put a small investment into my painting gear soon, and buy an airbrush and compressor
On another note, I have the new Tyranids codex, and my first thought was seroiusly disapointed in it. Where are my flesh hooks? In fact, where are half my mutations? Why do I now have too many Hormagaunts and Termagants (Max brood size has shrunk). The new codex means a major reoganization for existing tyranid players, with the only gain being the new units.
Wednesday, February 3, 2010
Tuesday, February 2, 2010
Return of the Damned
I gave in recently, and bought my first White Dwarf in over a year, mainly because it tied in with the release of the new Tyranids. In it I found the new rules for the Legion of the Damned for 40K.
My first thought was I wouldn't mind running a squad of them in a battle or two, although I don't think they are legal in a Blood Angels army. Of course I can't just go out and buy a box of them at present, but I have had a box of them stashed away for years. These are the older models, still packing the chunky style bolters from 2nd edition. Still cheaper than buying a new box.
I've assembled them overthe last couple of days, and had been planning on using one the new style plasma cannons for the heavy weapon in the squad. A quick test fit with the cannon revealed that old school devastator bodies are not compatible with the cuurent style of marine heavy weapons. So I guess my legion squad are going to be like half my blood angels force - retro. The heavy has the shoulder mounted Heavy bolter.
The Legion squad will get a test run on wednesday when I take on Ash with a 1500 point force.
Hopefully my new Tyranids Codex and Vampire Counts army book will arrive soon, and I can reorganize those two armies so i know where I stand. and of course the new Blood Angels codex in April
My first thought was I wouldn't mind running a squad of them in a battle or two, although I don't think they are legal in a Blood Angels army. Of course I can't just go out and buy a box of them at present, but I have had a box of them stashed away for years. These are the older models, still packing the chunky style bolters from 2nd edition. Still cheaper than buying a new box.
I've assembled them overthe last couple of days, and had been planning on using one the new style plasma cannons for the heavy weapon in the squad. A quick test fit with the cannon revealed that old school devastator bodies are not compatible with the cuurent style of marine heavy weapons. So I guess my legion squad are going to be like half my blood angels force - retro. The heavy has the shoulder mounted Heavy bolter.
The Legion squad will get a test run on wednesday when I take on Ash with a 1500 point force.
Hopefully my new Tyranids Codex and Vampire Counts army book will arrive soon, and I can reorganize those two armies so i know where I stand. and of course the new Blood Angels codex in April
Monday, January 18, 2010
Raising the dead
Over the last couple days (when not at work) I've been assembling undead, or making movement trays for the War of the Ring. This morning I realised I could add a 4th regiment of skeletons to my core units, and dug my Ring of Rule cursed legion.
These figures actually give me a regiment of skeletons armed and armoured like the legions of Rome. It's bit light comapred with my other skeleton regiments at 24 figures, while the rest are 30.
Of course all this could be changed, as I haven't seen the new army list yet.
These figures actually give me a regiment of skeletons armed and armoured like the legions of Rome. It's bit light comapred with my other skeleton regiments at 24 figures, while the rest are 30.
Of course all this could be changed, as I haven't seen the new army list yet.
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